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>> No.10617443 [View]
File: 900 KB, 584x496, tactical doge.png [View same] [iqdb] [saucenao] [google]
10617443

>>10616539
>you know. ive never really played one that actually made ME take a shitload of variables in accomplishing a situation. they manage to be shallower than doom 2,

Hyperbole will get you nowhere, especially with cringe-ass takes like this. Taking your comparison seriously for a second, instead of throwing it in the pile of retard-garbage with the all the other faggot-ass stupid takes on this board, the only factors in Doom 1 and 2 are monster types and explosive barrels, and that's literally it. You don't need half your arsenal because the plasma gun and shotgun will do everything perfectly fine. Tactical shooters have fewer enemy types, but the AI for them is much smarter than anything in Doom. Do pinkies actively give cover fire and try to flank you? Can they throw grenades? Can they open doors and flee? No, they cannot. Assuming you're just aggravated, whatever, but let's be honest with here, Doom's AI is puerile dogshit, and the reason people play tactical shooters is not to focus on running and gunning and shooting demons that throw fireballs, it's to be challenged by situations where you can be killed quickly, and you have to factor in all the variables of the environment lest you become flanked or ambushed by the AI which can out-maneuver you. I've never been as angry while playing a Doom game as I have been while playing a tactical shooter, but I've also never had as much of a huge sigh of relief and feeling of satisfaction while playing Doom, as I have had while playing virtually any tactical shooter.

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