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/vr/ - Retro Games

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>> No.4852763 [View]
File: 87 KB, 464x391, monsters.gif [View same] [iqdb] [saucenao] [google]
4852763

Here's how I do it:

IGNORE OR GET THEM TO INFIGHT TIER:
Imp - weak and slow projectile
Mancubus - big target with slow projectile
Arachnotron - same as above

LOW TIER:
Lost Soul - weak but annoying, kill it if it gets close
Demon - only dangerous up close, otherwise fodder

MID TIER:
Cacodemon - not too tough but dangerous if ignored for too long
Baron of Hell - very tough but moves slowly and has slow projectile, easy to avoid
Hell Knight - same as above

HIGH TIER:
Zombieman - weak but annoying hitscan attack
Shotgun Guy - same as above x4
Cyberdemon - only dangerous in close quarters, otherwise a joke due to being a big target and having a slow projectile

TOP TIER:
Heavy Weapon Dude - incredibly annoying hitscan attack but at least they're easy to kill
Revenant - homing missiles can fuck right off
Spider Mastermind - huge ass target is easy to hit but hitscan attack is highly dangerous

KILL IT FUCKING NOW TIER:
Arch-Vile - the absolute worst and most dangerous foe
Pain Elemental - the most annoying creature in the game

>> No.4280790 [View]
File: 87 KB, 464x391, monstersdoomifj0r[1].gif [View same] [iqdb] [saucenao] [google]
4280790

>>4280361
Okay, allow me to explain.

DOOM has better level design. Although Goldeneye has pretty good level design, and Perfect has great level design, DOOM, and especially megawads like The Plutonia Experiment, has sublime level design. See, the levels I like the best in Perfect Dark are levels like Crash Site and Skedar Ruins. Those are great, because they're open-ended and somewhat labyrinthine. In DOOM, almost every level is an open-ended labyrinth.

DOOM has better enemies. It's cool that both N64 games have enemies with context sensitive hit points, but the palette-swapped troopers get awfully samey after a while. Perfect Dark mixes it up with the Skedar, which is really cool, but two enemy types still don't hold a candle to the fantastic roster of DOOM enemies. That game has a great variety of enemies, each with their own personality and attack behavior, and their various attack patterns demand different strategies from the player. Also, every weapon in GE and PD are hitscan, while in DOOM, only weak enemies use hitscan. Most the time, you'll be dodging projectiles, and mastering the game is all about footwork.

DOOM has better weapons. Now, Perfect Dark has a massive arsenal of weapons, and the secondary functions on a lot of these are really cool. However, there are just so many fully-automatic assault rifles, that it just becomes redundant, and there's little care for balance. DOOM, on the other hand, has few weapons, but they all serve an individual purpose, except for the pistol. They are wonderfully balanced and adapted for widely differing circumstances. DOOM does more with much less in the weapons department.

All these things make for a game with a much more depth and a much higher skill ceiling. I played Perfect Dark as a kid, and I will always cherish that game. DOOM, on the other hand, I didn't play until I was an adult, and I still think it's probably the greatest game ever made.

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