[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5117736 [View]
File: 1.67 MB, 1518x1043, altcro1.png [View same] [iqdb] [saucenao] [google]
5117736

>>5114003
>Has anybody experience on making retro music?
Boomer here. I have been making music with computers since the 1990s.

>What software do you use? Where do you find your "retro" samples?
Currently for electronic music, my workflow goes from various softsynths to SchismTracker, with sample processing and track/stem processing and mixing done in Audacity. Same setup on my Win10 laptop as on my Linux box.

Back in the day I would make samples with Orangator and Hyperion Stomper, sequence them with ScreamTracker3 (later Impulse Tracker). For black metal and industrial shit, I'd sequence the drums with ST3 or IT, record bass, keyboard, guitar and vocals (usually in that order). Later on, I was sequencing entire tracks with ModPlug, using a few effect VSTs on long tracks (like 2-3 minute guitar parts or vocal parts) and shorter samples for drums and keyboards.

If you can run Win16 stuff, you can have a lot of fun with some trackers like HammerHead or MoonFish.

SunVox is a nice tracker program with modular synths. You can stack FM modules in it to re-create OPL algorithms, use samples, nice analog sounding synths (which you can stack for a Moog-like bass or a million other things). I prefer it to a modern DAW and VSTs for my own personal music, for recording other people's music a DAW wins hands down.

You want some retro samples?
https://archive.org/details/AmigaSoundtrackerSamplePacksst-xx

Navigation
View posts[+24][+48][+96]