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>> No.6351783 [View]
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6351783

Did you guys know you can just type "Map *" into the console to just warp to whatever map you're currently on, clearing your inventory and doing a pistol start?
That means you could easily make a dedicated pistol start button with a custom bind.

>> No.6218716 [View]
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6218716

>>6218713
That's a good ass sketch.

>> No.5486703 [View]
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5486703

>>5486701
Ooh this is really good though, what is this for anon?

>> No.5020274 [View]
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5020274

>>5019963
We should all have a go at coloring the op-image and then post results.
It'll be fun

>> No.4883618 [View]

>>4883613

>> No.4864263 [View]
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4864263

>>4864197
It's true, here's the fixed version for anyone that wants it

>> No.4596003 [View]
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4596003

>>4594943
>>4595706
>>4595792

what is this? super interested

>> No.4526240 [View]
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4526240

https://www.youtube.com/watch?v=A9GQcpTqO6k

Nice shotgun.

>> No.4508706 [View]
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4508706

>>4508698
>merge with z&
>Modern GZDoom features
>z& netplay
It's too good to be true though, that'll never happen.

>> No.4375976 [DELETED]  [View]
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4375976

>> No.4267792 [View]
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4267792

>>4267687
You can make maps for Goldeneye 64?

>> No.4239710 [View]
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4239710

>>4239425
>Never read this in full
>Never knew I could mark spots on the automap

>> No.4232841 [View]
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4232841

>> No.4211496 [View]
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4211496

>>4211495

>> No.4167338 [View]
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4167338

>>4167206
pretty sure that's because of zdoom coding it in. The only acceletarion in vanilla doom is downwards to simulate gravity

>>4167218
marathon their own 2.5d vector physics engines and rotts used an a modified version of wolf3d engine. Wolfenstein 3D already XZY angles and vector physics but had even less features because it was designed in 1990 hardware. I'm certain they understood what the DOOM engine allowed for and built their games with it in mind.

They could not solve the rendering problem, but had several years worth of hardware upgrades that allowed them to add extra features and not slow their games to a crawl. So they made couple Z level features to their games. They could have used that time and effort to polish their games desu

The question would be which game began development first. Let me check... aaand here it is.

As the game was getting into deeper development, project leader Scott Miller was contacted by John Romero, informing Miller that the project had been cancelled. Miller suspected that this was because id Software did not want to draw the spotlight away from their upcoming game, Doom.[4] In order to keep as many of the numerous game assets the team had already created from going to waste, Tom Hall came up with a new storyline which still incorporated the Nazi themes seen in the Wolfenstein series.[4]

Here you have it boys. Marathon began development in reaction to DOOM, while rise of the triad was already in development since at least the release of Wolfenstein 3D.

Therefore, The first game to implement rocket jumping into their game was Rise of the Triad.

>>4167276
There is not "horizontal dimention" in doom engine. there's a R2 vector that governs movement, that had the potential to be an R3 vector because the engine was design around XYZ axii

>> No.4145113 [View]
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4145113

>>4145086

>> No.4096434 [View]
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4096434

>>4096431

>> No.3881884 [View]
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3881884

>>3881882
Oh damn son

>> No.3821924 [View]
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3821924

>>3821597
It's great, thanks OP-non.

>> No.3673051 [View]
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3673051

>>3672914
>Hexen Souls
https://www.youtube.com/watch?v=eWng9Aj36KQ
https://www.youtube.com/watch?v=VsEcxrV7Rec
https://www.youtube.com/watch?v=OzewYyUY0Ks
Shit, that's pretty fucking dope. I'd love to play a Souls-like mod for something like Hexen, especially if it gets some custom maps built around it. I hope it's still getting developed, some more weapons, magics, and enemies could make this a great mod and it already looks fucking sweet.

>> No.3670497 [View]
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3670497

https://www.youtube.com/watch?v=IrhCeKVPzfI

>> No.3637029 [View]
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3637029

>>3633914
Neat, I never knew Marathon had an open source engine but I also never bothered to look. I had always wanted to play the games back when I was really into Halo and read online about the Marathon games, looks like it's finally time to play them. Thanks, OP.

>> No.3592969 [View]
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3592969

>>3592963

>that one archvile

>> No.3463294 [View]
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3463294

https://www.youtube.com/watch?v=EosAcVKZiMk



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