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>> No.11194249 [View]
File: 1.01 MB, 1200x680, 35441481_p0.png [View same] [iqdb] [saucenao] [google]
11194249

>>11194137
>TNT
Ah. You might burn out here, TNT is not very good. Plutonia is much better but you're also going to want to save often if its your first time.

>> No.4457364 [View]
File: 1.01 MB, 1200x680, 1470185491452.png [View same] [iqdb] [saucenao] [google]
4457364

To whoever posted that Makaron pic, source pls and thank you.

Nothing to see here, people. Just a bunch of demons doing demon things.

>> No.3624123 [View]
File: 1.01 MB, 1200x680, doom2.png [View same] [iqdb] [saucenao] [google]
3624123

>>3623759
>everything is too bloody dark
options -> display options -> opengl options -> preferences -> ambient light level

>> No.3401141 [View]
File: 1.01 MB, 1200x680, doom2.png [View same] [iqdb] [saucenao] [google]
3401141

>>3401135

>> No.2471690 [View]
File: 1.01 MB, 1200x680, 35441481.png [View same] [iqdb] [saucenao] [google]
2471690

>>2471673
>I never said that, other posters did.
Please explain this:
>>2471569
>>2471593
And don't try to back out and say these aren't you when the conversation follows directly from these posts.

>> No.2292032 [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
2292032

>>2292020
>first observation: a bunch of unknown texture errors dumped to console. seemed harmless though.
That's weird. I don't know what would cause that since everything is basic textures and vanilla stuff.

>this one's a bit of a switch quest. you press buttons and have no idea what they do. embarrassingly i get lost for about two minutes at one point.
I wanted it to be a bit of wander for the first switch yet have a couple streamlined to make it easier to navigate; although it might just seem streamlined to me because I built it.

>there are quite a lot of incorrectly pegged doortracks.
I'd been having a problem with unpegged doors not doing what they're supposed to when I made that one. It's on the list.

>i don't know why sector 237 feels the need to descend so far into the floor. i thought this was a clever way of hiding a secret, but it was not.
This is a problem with me experimenting with trying to get a simple lift to work, except it turned out to be a huge hassle that wasted a couple hours trying to get anything to work. I'll probably replace it with a set of stairs, or like you said, place one of the secrets there.

I really appreciate feedback like this. Not only does it help me fix the technical problems, but it'll also help me to enhance the gameplay. Thanks again man.

>> No.2100787 [View]
File: 1.01 MB, 1200x680, 1368396367156.png [View same] [iqdb] [saucenao] [google]
2100787

>Back to Saturn X, episode 2

So what did you guys think?

I'm on the last level and it's been alright so far but really....it never blew me away. The 2nd last level was painfully boring that I skipped it 3/4 of the way through but much of the rest has been alright.

>> No.1956634 [View]
File: 1.01 MB, 1200x680, 1368396367156.png [View same] [iqdb] [saucenao] [google]
1956634

>>1954901
>>1956623
Carmack seems like the strong and silent type, just a no bullshit straight to business mechanical kind of guy.

I can see how he'd project a confident, capable personality, though he's certainly a bit stony as well.

>> No.1545010 [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
1545010

>>1544735
I'm throwing in the one's I've got with you too.

>Mother-In-Law
Rocket Launcher + PPNF
>Hyperblaster
Plasma Rifle + ATT
>Demonlition Ammo
Any 10-mm based weapon + PTTF
>Nano-Shrapnel
Any shotgun + PPN
>Focused Double Shotgun
Double Shotgun + PAT
>VBFG9000
Any BFG9000 + PPP
>Burst Cannon
Any rapid fire weapon + PBB
>Chainsword
Combat Knife + PB
>Biggest Fucking Gun
Any BFG9000 + BBFF
>Bulletstorm Chaingun
Chaingun + BBB
>Double Chainsaw
Chainsaw + PPB
>Tactical Shotgun
Combat Shotgun + PT

I'm adding all of yours to mine and I'll compile a list if anyone else wants to add anything.

>> No.1491862 [View]
File: 1.01 MB, 1200x680, 35441481.png [View same] [iqdb] [saucenao] [google]
1491862

>>1491848
>But anon, I brought all your friends back!

>> No.1271314 [View]
File: 1.01 MB, 1200x680, 1368396367156.png [View same] [iqdb] [saucenao] [google]
1271314

>>1271283
>>1271284
that's what would get me, it'd fuck the pacing of the level

it'd be alright if you're bro-ing it up with a bro and taking the demons together, having eachothers backs and talking it out

but if it's just everybody pouring in there and dying over and over and not giving a fuck i think whats the point?

unless it's like, Stronghold or something like that in which case it's probably alright
I think Samsara would be fucking amazing with that mod

>> No.1193751 [View]
File: 1.01 MB, 1200x680, 1368396367156.png [View same] [iqdb] [saucenao] [google]
1193751

>>1193734
I used to play on one of those old launchers, even used to play doom on my old mac. Then one day I just wondered "why" and moved around launchers. To legacy at one point, then doomsday, then Zdoom and finally GzDoom.

To be honest now I view the oldest launchers as outdated, I still get the same result (playing doom) but with more functionality. I also prefer playing GzDoom because I prefer the softening of the pixels. Some people dont like that but I can still play it just the way an old launcher does, I have the option to do things a bit differently.
I think the main reason some people use the older ports is more for fashion/political reasons than practical ones though there may just be exceptions I'm not even aware of so whatevs - if we all play doom and be happy then I'm happy for them.

Why this infuriates some I just dont know and I've moved beyond even caring. I remember one guy here was like "Oh yeah you can play it that way.....it's just wrong, but...y'know".

Doom was not designed to be played in DOS, it was designed to be played.

PS: It's a mod.

>> No.999760 [View]
File: 1.01 MB, 1200x680, 1368396367156.png [View same] [iqdb] [saucenao] [google]
999760

haven't been on these threads for months. anything new?

>> No.843743 [DELETED]  [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
843743

Trying to get some games of Internal Conflict Team LMS going on; promise I'm not playing as Zombiemen. If you haven't played, come give it a try.

Hostname: /vr/ Internal Conflict (Team LMS)
>There's no password

>> No.817485 [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
817485

There's probably not a lot of anons on at this time, but fuck it, let's play some Internal Conflict! In 20 minutes!

Hostname: /vr/ Team LMS Demon Dogpile! (Internal Conflict)
Password: there's no password
>inb4 wut no password? reactionimage.jpg
I've met cool pubs and dumb pubs, the same can be said of /vr/. Also, I'd say the best things to have passwords on are the day-by-day events like Samsara CTF and all that; just a suggestion.

>> No.805169 [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
805169

Demon Dogpile server is up and running again!
Hostname: /vr/ Team LMS Demon Dogpile! (Internal Conflict)
Password: vidya

C'mon and getcha demon on!

>> No.767787 [View]
File: 1.01 MB, 1200x680, Demon M@ster.png [View same] [iqdb] [saucenao] [google]
767787

>>767781

>> No.728480 [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
728480

Ok, I finished my first map from waaaaay back when these threads first started, and some anon said, "make a map in one day," and I ended up taking several months; mainly due to school and work, but now it is complete!
>www.best-ever.org/wads/
>search for "sm_v03.wad"
>enjoy

Try out the map and let me know what you guys think.
>Cyberdemon ass punching may or may not be in the final version.

>> No.688067 [View]
File: 1.01 MB, 1200x680, Doomulous.png [View same] [iqdb] [saucenao] [google]
688067

Hey guys, you should come play Team LMS on Internal Conflict! Imagine the demon, and be the demon!

Hostname: /vr/ Demon Dogpile!
Password: vidya

Come on in and get devoured.

>> No.655074 [View]
File: 1.01 MB, 1200x680, archvile sparks a flame in the conversation.png [View same] [iqdb] [saucenao] [google]
655074

DOOM THREAD

=====
Please READ this FAQ before posting, some stuff here is very important!
FAQ: http://pastebin.com/AfQkPem3
Also please READ this special message from Impse for all /vr/ to see regarding our threads
http://pastebin.com/BJYFUx20
=====
Doom setup tutorial for newfriends:
https://www.youtube.com/watch?v=A0QyGyUmwh8
PRO DOOM STRATS:
https://www.youtube.com/watch?v=HJcf0aOwmiA
Steam Group:
http://steamcommunity.com/groups/vrDOOM

=====
What's new?
Business as usual
>implying
=====

Discuss wads, stories, projects, servers, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help!

We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.

Remember, to join the /vr/ servers, you should get Zandronum
http://zandronum.com/download

We have an IRC channel too

irc.zandronum.com #vr
password: vrtroopers

For singleplayer, use GZDoom SVN builds. vid_renderer can switch between software and OpenGL so you don't have to install zdoom as well.
http://svn.drdteam.org/gzdoom/

This is a begginer's pack someone kindly put up for everyone
IWAD Pack (40 MB) (Contains Doom, Doom2, Plutonia, TNT, etc.)
http://www.mediafire.com/?jdl2pbv0vfv0b6n
Doom Pack (200 MB)
http://www.mediafire.com/?zwhkju5l5d8mo9v
MEGA PACK (1 GB) (w/mirrors)
http://filewinds.com/ka0r1kpttoow/DOOM_Megapack.zip.html
https://mega.co.nz/#!Q5JD1QyB!UbMB9lwxtTsHFJW5FNU0emKXvqEpptZPKs_kVB8P_jc
http://www.mediafire.com/?a01dhq1jk7i3p
Doom Images Folder (compiled by DoctorAmazing)
http://www.mediafire.com/?sp9f1ga0o1tcr49

If you happen to be looking for resources such as weapon sprites, textures or monster sprites, this is your one-stop
http://pastebin.com/EfvgZABx

Let's get Dooming!

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