[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8130032 [View]
File: 491 KB, 691x655, 1622650895668.png [View same] [iqdb] [saucenao] [google]
8130032

>>8125040
>An overworld island view like dkc would have been fantastic.
For all we know they likely intended to do that at one point, hence why they bothered giving Angel Island an actual rendering in the final product.
Sonic 2 was incredibly rushed, resulting in a lot of planned content being scrapped. Some of this included pic related, an overworld map of Westside Island (that would help convey the time travel-based narrative), and the general concept of "how does Sonic get from this area to the next?"
Similarly, Sonic 3 was rushed after Sonic Team fucked around for a few months with a prototype isometric version (part of why the game was split in two). We know the devs carried over 2's "how does Sonic get from this area to the next?" concept into 3's transition cutscenes, so I think it's safe to assume that they intended to reuse the overworld map idea as well, but dropped it when the game was separated into separate projects. In the the end we got a data screen instead, which probably took a lot less time to put together, and functioned better when "connecting" 3 to S&K.

Navigation
View posts[+24][+48][+96]