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/vr/ - Retro Games

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>> No.3962846 [View]
File: 544 KB, 1280x720, Screenshot_Heretic_20170424_015629.png [View same] [iqdb] [saucenao] [google]
3962846

So I'm making a revamp of MSX. I'm not the guy making a version with 3D model shields, new enemies and changing the weapons. My version aims to keep things working as they did, but add options to let the player modify the experience. Actually, a lot of the changes are under the hood; stuff like making all the weapons inherit from one base weapon to reduce repeated code, use of reserved frames, anonymous functions and 'for' loops, etc.

What's done or is being worked on:
-Support for Heretic, Hexen & Strife
-Option to return to a weapon's scope after using sprinting/grenades, if you were in scope
-Option to double-tap directions to dodge on ground or in air
-Option to holster weapon to use health stims & shield boosters
-Options to set opacity independently for HUD elements
-Low accuracy three-shot burst altfire for 'Golam' Pistol

Let me know if you think of an option that you want in. Keep in mind there are things I can't do, like properly fix the ACS-driven HUD. The fact that it doesn't work on many resolutions ticks me off, but it's beyond my ability to fix.

>>3960263
>BFG replacement

...But that's already in. It's the Orion.

>> No.3944842 [View]
File: 544 KB, 1280x720, Screenshot_Heretic_20170424_015629.png [View same] [iqdb] [saucenao] [google]
3944842

>playing with Jimmy's Jukebox
>A good track comes on

Based experience, or basest experience?

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