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/vr/ - Retro Games

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>> No.2797112 [View]
File: 45 KB, 800x600, Harle.jpg [View same] [iqdb] [saucenao] [google]
2797112

>>2795272
Is the general opinion that CC was bad?

I had a NES and GBC growing up, saved up for a PS1 later, I'll tell you what CC was for me

I didn't know it was even remotely related to trigger, had no internet and the story didn't show much connection so I treated it as stand alone.

I liked the battle system and the option to risk missing for stronger attacks. As soon as that first cutscene with the tidal wave happened and you wake up in another world where everyone treated you as dead I was hooked.

Story kept me asking questions and always felt like a dream like state. I think the music helped project that feeling a lot.

Like you remember the viper manor incident? I had no idea what happened there at first, but it felt like shit had hit the fan, and now I was waking up from a bad dream.

Then later when you become lynx, that whole sequence was crazy. Then you wake up in a strange world with Harle (best girl) that left me almost sure my game disc was messed up due to all the weird colors and textures.

Everything felt like a dream, and then you make your way to the sea. That section, oh man. It was haunting for me as a kid. Seeing all of those buildings swallowed up and trapped in time.

Learning about the dead futures that occur from every choice. Learning about the fates intervention to maintain everyones lives and keep them on the same path.

Speaking of which, the fates boss was terribly creepy looking, and had some of the best music in the game IMO.

Anyway, the story was definitely confusing, I've since read up on most of it years later. But I had always just assumed the game was meant to take you on an audio/visual journey that left you feeling like you were dreaming. As a result I had a really good experience

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