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>> No.6325919 [View]
File: 69 KB, 496x846, burningwallexit.png [View same] [iqdb] [saucenao] [google]
6325919

>>6325881

Here's my FDA anon

https://drive.google.com/file/d/1rSsH2ZQLNOlb_rQxwSL_KGW7pGq3z4dh/view

I like the layout and flow of the map. The imp ambush in the tubes was cool and having the map start and end in similar ways is also sweet.

It was quite easy and sparsely populated, I'd recommend chucking in more popcorn enemies, zombimen, imps etc. Not for the sake of difficulty but to make the map a bit more dynamic.

There were a few technical issues, namely the exit linedef being the wrong way around making exiting in Crispy impossible (as you'll see in my demo).

There's a few door linedefs that aren't lower unpegged so have a look at all the doors.

I think the map needs a bit more variety and detail. You have these rock textures that are straight lines, those could be made more irregular. Ceiling variation makes a big difference too. I'd have a look at the ceilings in the red rock rooms (and the others).

The map is definitely way, way too dark. Light level 96 is too low to be used throughout the whole map. More lighting variation would help too.

The map layout is good, you just need to tweak the visuals and gameplay a bit and you'll be set.

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