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/vr/ - Retro Games

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>> No.3875273 [View]
File: 102 KB, 285x307, Quad_1[1].png [View same] [iqdb] [saucenao] [google]
3875273

>>3875203
Update: discovered the problem, Trenchbroom has totally fucked up entity bounding boxes for those specific three items and so you have to have them hover a few dozen extra units above the ground.

>> No.3332362 [View]
File: 102 KB, 285x307, quad_1.png [View same] [iqdb] [saucenao] [google]
3332362

bvrrrrrram

>> No.3140953 [View]
File: 102 KB, 285x307, Quad_1[1].png [View same] [iqdb] [saucenao] [google]
3140953

>>3140938
Quake's sounds are really underrated. I can understand that some people aren't fans of the more ambient, broody soundtrack (compared to Doom's), but all the pickups are fantastic, the enemies are just as great across the board (is there any sound more deliciously chunky than the one zombies make when gibbed?) and the powerups are WWWSSHHZHZZZZZZZZZZZZZ

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