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/vr/ - Retro Games

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>> No.7338801 [View]
File: 5 KB, 256x232, TMNT2weaponswitch9-12.png [View same] [iqdb] [saucenao] [google]
7338801

>>7338772
btw, if you used to speedrun this game you might be interested in this:

I've been testing 2 players mode by playing by myself and setting both players to the same input. So, I'd place both turtles on the same X/Y pos and control both at the same time.

I was amazed to notice that everything stacks up:
- when 2 turtles hit an enemy at the same time, that enemy takes dmg from both turtles (that includes bosses!)
- 2 turtles kill an enemy at the same time = 1 point for both of them
- 2 turtles walk on pizza at the same time = HP replenish for both

And then I found this glitch. Due to the damage stack up of both turtles, I killed Shredder's clone WHILE it still had its helmet on (not supposed to happen), and WHILE it was using the death ray. Turns out that if that happens, the death ray remains on screen forever... still killing you if you go on its path; AND once you beat the game, the game freezes shortly after the start of the ending sequence.

I figure that's an OG glitch.
Anyway, the point was, the dmg stack up has amazing potential for 2 player speedruns. I used to coop this game quite a lot but we always found bosses 1 on 1, wrongly assuming being 2 against the boss was useless

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