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/vr/ - Retro Games

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>> No.4284285 [DELETED]  [View]
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4284285

>>4284273
>>4284271
You're fucking blind if you think a modern engine can't manage higher fidelity and better looking maps than Quake. The same general techniques are used for both, but one requires substantially less time and effort to produce good results. Nobody maps for Quake because anyone good enough to map for quake can map for other games and produce better looking maps, but people map for Doom because it's simple enough to be a hobby and can also produce maps which look absolutely beautiful with effort.

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