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>> No.10003152 [View]
File: 443 KB, 640x480, Screenshot_Doom_20230612_010528.png [View same] [iqdb] [saucenao] [google]
10003152

>>10003020
Okay, shielded toilets are pretty funny. I can't say whether the freezes are due to shields or not, since they've been when I was firing the BFG or the Pale Monument(turns out it doesn't just fire screaming voids, it also fires VM aborts and hard freezes) at groups. I'll have to load up a test map and fire at imps and some of the bigger guys separately and together.

>>10003024
Yes, I'm the same one. I made my own patch for it. Rather, I repurposed the one Term made for High Noon Drifter.

https://files.catbox.moe/ssd4oo.zip

I hope it's okay I put Zhs2's steroid add-on in it. It replaces Rage spheres, while Backpacks replace Ammo spheres. Known issues are you'll probably be hit with the Doom 2 ending enemy crawl after finishing some episodes. I have no clue what to do about that so you'll need to put "changemap flagship" in the console when it happens. And Nyarlathotep's floor flame attack is invisible. I checked for sprite overlaps and I don't think there were any.

Unlike normal Strange Aeons, you can kill the green ghosts in this, because I don't think there's anything Solomon shouldn't be able to kill.

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