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/vr/ - Retro Games

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>> No.3974182 [View]
File: 2.86 MB, 640x480, driving_03.webm [View same] [iqdb] [saucenao] [google]
3974182

>>3974035
>And even then, they're not that perfect.
Tell me how to A_Warp up a slope reliably and get graf to fix gimbal lock and I'll work the rest out for this

>> No.3848225 [View]
File: 2.86 MB, 640x480, driving_03.webm [View same] [iqdb] [saucenao] [google]
3848225

This actually feels like handling a vehicle now. Nevermind the ugly jittering of the player sprite, it can be hacked around if some arcane combination of warp flags doesn't work. Important thing is that it works in first person perspective.

If someone knew where I could find a low poly roofless sports car model that would be really great by the way.

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