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>> No.3327567 [View]
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3327567

>>3327552
Oh, that's relatively simple to do in ACS.

>> No.2328705 [View]
File: 2.74 MB, 320x240, Sequence 01_2.gif [View same] [iqdb] [saucenao] [google]
2328705

>>2328698
oh right, yeah I've actually made one. At least mostly. Those numbers represent items.

>> No.1361581 [View]
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1361581

>>1361572
>However I would -love- a unique GMOTA episode, maybe some day
I'm certain you could find someone who's interested in that if you just ask over at zdoom forums. I mean you have something to show yourself already for sure.
>health and armor in overheal,
Oh, that changes things. Cool.

Anyway, you wouldn't have any idea how to display custom hudmessage fonts in actual truecolor? If you look at my image up there, the wood panel and the parchment looks distorted and terrible. I have truecolor working for textures just FYI.

>> No.1239490 [View]
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1239490

>>1239467
Hmm, that could possibly be solved by changing the back/invisible side of either line pointing towards the bridge's sector. I've never had water flood a 3dfloor in any of my maps, so I've never encountered it.

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