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/vr/ - Retro Games

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>> No.10529802 [View]
File: 406 KB, 1920x1080, 1610652628135.jpg [View same] [iqdb] [saucenao] [google]
10529802

Unlike the large majority of games, Battle Garegga has a thesis which flows through every facet of the game’s design:

You can do anything, but everything has consequences.

As you play, this thesis is reinforced. The weapon system gives you precise control over where you want to fire and how much firepower you want to use. The scoring system is discrete enough to let players choose the opportunities they wish to take. Even the story, wherein a pair of engineers unwittingly empower a vicious regime through their own creations and now must stop it by their own hands, has a strong individualistic streak running through it.

Everything has consequences. Which leads to the 2nd rule of Garegga: take what you need and make the most of what you have. While Garegga is rather famous for having a dynamic difficulty system, this inclusion is necessary for giving the gameplay meaning. Allow the player to greedily collect powerups without consequence and there would be no downside; like in CAVE games, the powerup would become a mandate instead of a free choice. Likewise, start the game at full power and the game would need to be rebalanced around that. You could no longer choose to power up for specific situations to get the upper hand before dying and slinking back under the radar. You could no longer dictate the rules of engagement; you’d be forced to fight every situation straight.

But this also reveals one of the beauties of Garegga: your wits can make up for where your reflexes fail. Troublesome bosses can be crippled, and annoying enemies can be bombed or sealed or fought from behind. Yes, at some point a compromise will need to be made, but you can plan around when and how that compromise will occur. It is a game that rewards thoughtful play, a bit of reflection can dramatically swing the odds in your favor.

Also, an important message for the jannies and mods: you will never be a woman, and your gaping bloody wound will never be a real vagina

>> No.7297473 [View]
File: 407 KB, 1920x1080, iqlets need not play.jpg [View same] [iqdb] [saucenao] [google]
7297473

Unlike the large majority of games which primarily exist to be good games, Battle Garegga has a thesis which flows through every facet of the game’s design:

You can do anything, but everything has consequences.

As you play, this thesis is continually reinforced. The weapon system gives you precise control over both where you want to fire and how much firepower you want to use. The scoring system is discrete enough to let players choose the opportunities they wish to take. Even the story, wherein a pair of engineers unwittingly empower a vicious regime through their own creations and now must stop it by their own hands, has a strong individualistic streak running through it.

You can do anything, but everything has consequences. Which leads to the second rule of Garegga: take what you need and make the most of what you have. While Garegga is rather famous for having a dynamic difficulty system integrated into every element of the game, this inclusion is necessary for giving the gameplay meaning. Allow the player to greedily collect powerups without consequence and there would be no downside; like in CAVE games, the powerup would become a mandate instead of a free choice. Likewise, start the game at full power and the game would need to be rebalanced around that. You could no longer choose to power up for specific situations to get the upper hand before dying and slinking back under the radar. You could no longer dictate the rules of engagement; you’d be forced to fight every situation straight.

But this also reveals one of the beauties of Garegga: your wits can make up for where your reflexes fail. Troublesome bosses can be crippled, and annoying enemies can be bombed or sealed or fought from behind—often with no direct penalty. Yes, at some point a compromise will need to be made, but you can plan around when and how that compromise will occur. Garegga is a game that rewards thoughtful play, a bit of reflection can dramatically swing the odds in your favor.

>> No.7290147 [View]
File: 407 KB, 1920x1080, iqlets need not play.jpg [View same] [iqdb] [saucenao] [google]
7290147

Unlike the large majority of games which primarily exist to be good games, Battle Garegga has a thesis which flows through every facet of the game’s design:

You can do anything, but everything has consequences.

As you play, this thesis is continually reinforced. The weapon system gives you precise control over both where you want to fire and how much firepower you want to use. The scoring system is discrete enough to let players choose the opportunities they wish to take. Even the story, wherein a pair of engineers unwittingly empower a vicious regime through their own creations and now must stop it by their own hands, has a strong individualistic streak running through it.

You can do anything, but everything has consequences. Which leads to the second rule of Garegga: take what you need and make the most of what you have. While Garegga is rather famous for having a dynamic difficulty system integrated into every element of the game, this inclusion is necessary for giving the gameplay meaning. Allow the player to greedily collect powerups without consequence and there would be no downside; like in CAVE games, the powerup would become a mandate instead of a free choice. Likewise, start the game at full power and the game would need to be rebalanced around that. You could no longer choose to power up for specific situations to get the upper hand before dying and slinking back under the radar. You could no longer dictate the rules of engagement; you’d be forced to fight every situation straight.

But this also reveals one of the beauties of Garegga: your wits can make up for where your reflexes fail. Troublesome bosses can be crippled, and annoying enemies can be bombed or sealed or fought from behind—often with no direct penalty. Yes, at some point a compromise will need to be made, but you can plan around when and how that compromise will occur. Garegga is a game that rewards thoughtful play, a bit of reflection can dramatically swing the odds in your favor.

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