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/vr/ - Retro Games

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>> No.1150525 [DELETED]  [View]
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1150525

>>1150454
Stop that. Report. Hide. Ignore.

>> No.940948 [DELETED]  [View]
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940948

>>940947

>> No.684106 [DELETED]  [View]
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684106

>>684085

>> No.588961 [View]
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588961

>>588870
Pic.

>>588310
Emulation is about making what amounts to a digital copy of hardware. Something that processes data from a ROM in the same (or very similar) fashion as the original console. Because games are built to work on consoles, the smallest errors can cause major glitches, crashes, or simply outright not running. A square peg in a round hole basically.

This is why a GBA or a DS can have rather low specs compared to a computer, but require a lot of processing power to run. The processing power needed to allow emulators to work is so high because the program has to process the ROM data in very specific ways.

If we don't know how something's guts work, then it's near impossible to create an emulator for it.

>> No.532508 [View]
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532508

>>532454 >>532468
Chuck it.

>>532068
Depends entirely. Some games simply aged like shit or were crippled by hardware limitations. If it's just a polish over like the La Mulana remake (which is still a very good remake however) then it's really a waste of money. Now, if it's something like the RE remake or the remakes of Lunar 1 and 2 where they are pretty much completely different, it's perfectly forgivable.

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