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/vr/ - Retro Games

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>> No.8620761 [View]
File: 73 KB, 266x176, a72.gif [View same] [iqdb] [saucenao] [google]
8620761

>>8620734
Honestly a pretty fantastic port. Great work.
The bridge between the second part to the ending climax sounds a little rough but its a bitch of a song, Its such a long ass song and I am sure it gave you a ton of shit to even manage so again its still fantastic.

>> No.7759127 [View]
File: 73 KB, 266x176, 1621017003361.gif [View same] [iqdb] [saucenao] [google]
7759127

>>7759059
https://megasphere.bandcamp.com/album/master-levels-for-doom-ii-25th-anniversary-midi-pack

>> No.7408293 [View]
File: 73 KB, 266x176, 01038E7C-294F-49BC-8A89-A29D135A43D7.gif [View same] [iqdb] [saucenao] [google]
7408293

playing doom plutonia experiment on nightmare pistol start 100% secrets and I want to

>> No.7211373 [View]
File: 73 KB, 266x176, 1552451023569.gif [View same] [iqdb] [saucenao] [google]
7211373

>>7211358

>> No.6761483 [View]
File: 73 KB, 266x176, 1552451023569.gif [View same] [iqdb] [saucenao] [google]
6761483

>>6761296
no
1. they're different genres.
2. rpgs continued to exist after doom was released, they didn't stop making them.
3. arguably, doom is the smarter game if you chose to engage in the modding community back then, because those people learned skills that would allow them to make their own games. (but of course i don't have the raw numbers of games "Inspired by doom" VS "inspired by ultima")

>> No.5760113 [View]
File: 73 KB, 266x176, skeledance.gif [View same] [iqdb] [saucenao] [google]
5760113

DAWN OF THE FINAL DAY
THE TIME FOR HUH IS COMING EVENTUALLY
HOW MANY OF YOU ARE STILL OUT THERE IN THE WILD

10 maps so far

>> No.5749878 [View]
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5749878

>>5749865
BPL Guncaster soon
my editing is shit but Tex is a pretty cool dude

>> No.5749873 [DELETED]  [View]
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5749873

>>5749865
BPL Guncaster soon
>my editing is shit but Tex is a pretty cool dude

>> No.5743774 [View]
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5743774

>>5743770
never played Turok but that sounds like fun
but one at the time please

also I'm still adamant of Thief

>> No.5731250 [View]
File: 73 KB, 266x176, 1561783023717.gif [View same] [iqdb] [saucenao] [google]
5731250

>>5729968
this doesn't look so bad anon, keep it up, I want to see this map released.

>> No.5512476 [View]
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5512476

>>5512467
big steppy

>> No.5447304 [View]
File: 73 KB, 266x176, 1552451023569.gif [View same] [iqdb] [saucenao] [google]
5447304

>>5447296
haha GOT EM.

>> No.5432681 [View]
File: 73 KB, 266x176, dancing revenant.gif [View same] [iqdb] [saucenao] [google]
5432681

Hey /quake/ friends, how can i get quakespasm to show me my movement speed? Ive tried googling and have come up empty, looked for both in-built functionality and mods to add a speed counter.

>> No.5137469 [View]
File: 73 KB, 266x176, dancing revenant.gif [View same] [iqdb] [saucenao] [google]
5137469

Posting dancing Revenant because it's the last hours of spooky day

>> No.3682996 [View]
File: 73 KB, 266x176, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.gif [View same] [iqdb] [saucenao] [google]
3682996

>>3682994
To me its the AAAAAAAAA

>> No.3335731 [View]
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3335731

>>3335704

>> No.2479612 [View]
File: 73 KB, 266x176, 1410420255218.gif [View same] [iqdb] [saucenao] [google]
2479612

>>2479167
This is magnificent.
Now add brutal doom's executions whenever you are remotely within range.

>> No.2348045 [DELETED]  [View]
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2348045

>>2348032

>> No.2249470 [View]
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2249470

>> No.1970972 [View]
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1970972

>>1970940

>> No.1943979 [View]
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1943979

>>1943930

>> No.1930010 [View]
File: 73 KB, 266x176, happydance.gif [View same] [iqdb] [saucenao] [google]
1930010

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