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/vr/ - Retro Games

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>> No.10246048 [View]
File: 354 KB, 683x2048, chaingun.jpg [View same] [iqdb] [saucenao] [google]
10246048

>>10246030
you chain clips together to make belts for the chaingun, that's why it's called chaingun. don't you know how weapons work?

>> No.6970832 [View]
File: 355 KB, 683x2048, chaingun_salesman.jpg [View same] [iqdb] [saucenao] [google]
6970832

>>6970628
Looks like the map layout is shaping up well but it looks very easy right now. I've got some quick ideas how to improve your map Anon.

* Place a weak monster on the lower crate at 0:04 and make the second Former Sargent react to sound.
* The first door switch opens a monster closet with Pinkies at the opposite end.
* Have the Icon of Sin face at 0:35 teleport in a couple of Hell Knights that are triggered by walking close to the door. That way the player likely will fight their way through them instead.
* To improve the Archvile fight, have the blinking light hall at 1:08 filled with resurrectable bodies instead of using decorations (basically by using crushers to detonate barrels that push corpses into teleporters). Have the Archvile be activated by sound with a fast door like the imp in Entryway. Add a couple mid-tier monsters in nearby monster closets (e.g. Chaingunners, Revenants or Spectres) that come out earlier so the player moves back into the hallway, and have the Archvile be alerted by sound.

>> No.6111115 [View]
File: 355 KB, 683x2048, EMUJs7BUEAEY9Fk.jpg [View same] [iqdb] [saucenao] [google]
6111115

I miss the old weird-looking FPS miniguns. Nowadays every single one of them is just a clone of the one from Terminator 2.

>> No.6086273 [View]
File: 355 KB, 683x2048, the chain gun!!!.jpg [View same] [iqdb] [saucenao] [google]
6086273

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