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>> No.2801240 [View]
File: 123 KB, 708x473, 2teleports.png [View same] [iqdb] [saucenao] [google]
2801240

I'm working on vanilla levels, and I had some problems with teleporting enemies.

I have two teleport destinations, so the player can't block one and avoid fighting. The thing is, monsters only use the one on the left on chocolate Doom, but on PrBoom, Doom Retro and (G)ZDoom they are able to use the other one too.

Is this behavior expected or I'm doing something wrong? Linedefs have the correct tag, the sector too and both teleports are inside the sector. Sorry if I explained this in a retarded way.

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