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>> No.4796334 [View]
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4796334

>>4789000
The Hammerites, the Hand Brotherhood and the Pagans all oppose necromancy, right? There's a reference to it in Life of the Party and there was the planned Thief II Gold mission featuring the Necromancers' castle. How do the Hammerites and the Hand Brotherhood relate to each other. Would they help each other out?
Yes, it is just a haunted house. It's linear. There aren't multiple routes to get to your goal. There is, if you count shooting a rope arrow to the balcony. Walk through it, get keys and meanwhile, get spooped. That's the gameplay. It's different compared to the OMs, but is it always something negative? Is it just a tech demo? It's a very rich mission when it comes to detail regarding object placement, ambient and scripts. As you said, it has it's own style/identity. All those details show something went really wrong here and that you should get what you came for as quickly as possible. You have to swing your sword and in such cramped rooms it adds to the tension. As if I'm running a gauntlet.
I'm happy the author put all the loot at the end. There's no way back!
I'm surprised the mission is not broken after all these years.

The flying chanting skull always cracks me up.

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