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/vr/ - Retro Games

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>> No.1573593 [View]
File: 299 KB, 1152x864, TRIMMING2.png [View same] [iqdb] [saucenao] [google]
1573593

>>1573582
Another example here, it's important to choose its trimming texture right. It should be something that glorifies the other textures but not something that the player should notice, it should 'belong'. Here they work like a link in between the middle metallic grey/black texture and the green texture on the left and right, the green textures has a horizontal white/grey part and another white/grey vertical trimming texture won't look out of place; plus that trimming texture is already sort of metallic (but less than the middle one) so it really is a middleground between both textures.

I should stop using my own maps as example. It's basic trimming and I'm making it sound like it's the greatest thing ever

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