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>> No.8661684 [View]
File: 20 KB, 168x166, 1626676196438.gif [View same] [iqdb] [saucenao] [google]
8661684

>>8661190
Hi, I updated checksum to v3 a while back. Please make sure you're using the updated version.
https://files.catbox.moe/jf5eu4.wad

>> No.8324228 [View]
File: 20 KB, 168x166, 1623648826911.gif [View same] [iqdb] [saucenao] [google]
8324228

>>8324179
It better be, come on people there are open slots just waiting to be filled in!

>> No.2860989 [View]
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2860989

>>2860901

>> No.2565837 [View]
File: 20 KB, 168x166, scrapped doom 4 concept.gif [View same] [iqdb] [saucenao] [google]
2565837

The private Doom 4 demo reveal at last year's Quakecon had the player being killed by the revenant (the very first player death caused by a demon being shown ever, mind you).

That same demo was showcased later on at Bethesda's E3 conference. According to those who attended both shows agreed that little to nothing was changed from the original reveal. Also, the promotional picture made for the event had a cardboard with the revenant's silhouette on it.

Look at the 3 second teaser trailer, the revenant is there. Ignoring the cyberdemon, that was the first hellspawn we ever got to look in a clear, unedited shot.

The promotional stuff made for the E3 conference, the current background picture for the pre-order section in doom.com, and one of the elevators at this year's Quakecon have a full frontal shot of a screaming revenant. At Quakecon, you can take a picture holding the weapons from the new game with a real-life, almost 1:1 prop of the revenant (the only demon prop they did). Plenty of people have done it so far.

The footage we have so far from the game has lots of situations where the revenant is the focus, and the Demon rune from the pre-alpha multiplayer can turn you into one.

The point is, if you think the Pro Doom Monster Strats video (and everything that spawned after it) has not influenced the new Doom or its promotional material, I truly don't know what to tell you.

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