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>> No.3979379 [View]
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3979379

>>3979338
Well, actually I was hoping for this part to be my first hacking experience but as I'm still unable to even find the headers for these TIM files, I just took a detour and went back to graphics editing.

About the fan-translation as a whole, I never heard my team's programmers mention encryption but our biggest obstacle was the game's compression, and still kinda is because of a couple of menus still being out of reach. We haven't changed a single line of code, but we don't have a re-compressor yet so what we re-insert makes the end file bigger, but still fits on a CD (if barely), so it's still playable on actual consoles for example.

I don't know about the programs, but the graphics are almost all in a 90MB "container" file, which houses the TIMs that we need to translate and some other data that is used in-game, maps, world textures, models too I think. The anime cut-scenes and sound files are all in a similar "container".

Best answer I can give you. Our programmers are either gone or away, really best I can do here.

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