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/vr/ - Retro Games

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>> No.9766997 [View]
File: 364 KB, 640x480, dadi.png [View same] [iqdb] [saucenao] [google]
9766997

>>9763946
Amy looks implemented lazily. She also looks like easy mode (well, even easier than the shame that is merging widescreen with no-life mode). What was wrong with the Advance-era Amy?
These are probably the same exact ROMs included in 2003's Sonic Adventure DX. Are they not at least including the Master System versions as alternatives at least? They're all better (except Blast and arguably Spinball).
Got nothing against Knuckles in Sonic CD in theory, which should've been done the first time. But like Knuckles in Sonic 1, there's already hacks for that. Tails, too (I checked).
No, sir. I'll be saving my rings, thank you. But I will be keeping an eye out in case they fix any of the core issues (yeah right).

>> No.9748136 [View]
File: 364 KB, 640x480, dadi.png [View same] [iqdb] [saucenao] [google]
9748136

>>9748063
>on top of system-locked voices you can't even select the text language manually
>literally says that Xbox has heavier frequent performance issues than the already-crummy PS2 version
>is missing texture animations like the PS2 version
>literal false advertising on the box
>cuts off Knuckles' line when selecting Team Sonic except on GCN
>doesn't mention it there but despite Xbox having faster loadtimes GCN is still preferred if you're speedrunning due to less patched tricks

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