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>> No.4301356 [View]
File: 2.24 MB, 800x448, Voodoo speed GZDoom vs ZDoom.webm [View same] [iqdb] [saucenao] [google]
4301356

>>4301313

Here's a comparison on the automap (with level time as a reference)

Still, it's a bug in GZDoom - as evidenced by further investigation some of the trigger lines simply fail to activate in time.

And...

The sector special 37 (Scroll west Medium) that was used in this voodoo contraption is much stronger in GZDoom, than it is in ZDoom.

In GZDoom it's about walk speed so if you walk towards the current, you will be immobile, while in ZDoom its about a third of walk speed, so if you walk towards it you will actually move forward

Soebody please report this to Graf.

and mods trying to ban me for the remark I did in the previous thread (about ban evasion) while I work on trying to pinpoint the bug. FFS.

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