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/vr/ - Retro Games

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>> No.10025307 [View]
File: 14 KB, 304x266, 1481604079093.png [View same] [iqdb] [saucenao] [google]
10025307

>boomer shooter

>> No.4180379 [View]
File: 14 KB, 304x266, 1388824930058.png [View same] [iqdb] [saucenao] [google]
4180379

>have five separate triggers
>figuring out how many total ways i can combine them, order-independent
>eventually give up and write it all down on paper
>numbers follow some sort of pattern so it looks good but I'm sure I screwed up someplace
>mfw trying to do fucking combinations and permutations and shit when I haven't done this shit since high school where I nearly failed calculus and did fail trigonometry
WHY DIDN'T I PAY MORE ATTENTION TO MATH

>> No.3146553 [View]
File: 14 KB, 304x266, 1388824930058.png [View same] [iqdb] [saucenao] [google]
3146553

>>3146546
So that's what the difference is! I always felt like the standard exe had some weird shit going on- no measurable acceleration (possibly due to having mouse accel completely disabled in my registry to get rid of it in old games like UT99), but lots of weird little snapping and skipping that was common enough to piss me off until I tried the -sdl2 exe and most all of it disappeared.

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