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>> No.5923049 [View]
File: 36 KB, 560x420, drain_deimos.jpg [View same] [iqdb] [saucenao] [google]
5923049

Resident Evil 3 has a ton of that stuff, but the space here is too small for all of it. Just a few:
- If you stay on the same screen as a Drain Deimos (pic related) for a minute or two, without triggering its attack phase (it reacts to sounds, so just stay still or walk), it'll start to spazz out and spit a smaller version of itself. The enemy in the pic spits some sort of fleas, and the Brain Sucker (the green version) lays eggs. Otherwise, you'll never see those enemies in the game.
- Against Nemesis and Hunters, Jill has a special dodge animation with the pistol/magnum, where she rolls and puts one knee on the ground. If you shoot like this, she shoots much faster.
- When you exit the RPD, if you go back to the beginning of the game instead of pressing on, you'll see a few changes, like the street in front of J's Bar with no lights, the emergency ladder is up, etc. If you go all the way back to the beginning, Dario (fat guy) will have come out of the container and been murdered by zombies.
- It's impossible to kill the final boss with only normal weapons. There's a certain threshold where he just gets much slower, but he never dies. In this stage, he'll go to where the Tyrant was blown away (near the wall), and start to eat it to recover its own HP.
- With good enough timing, you can shoot Nemesis' rocket launcher right when he fires, and this causes him to miss. It's easier to do this with a rapid-fire weapon, like the Machine Gun.
- The last time you kill Nemesis normally gives you that suitcase with infinite bullets; however, in your first playthrough only, it gives you the Machine Gun.

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