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>> No.8366374 [View]
File: 149 KB, 461x346, 1541329409446.gif [View same] [iqdb] [saucenao] [google]
8366374

>>8365792
I'm sorry you've become the 30-yo-boomer.

Best wishes from the 30-yo-manchild who still enjoys the fuck out of old videogames and is experiencing a whole 90's gaming renaissance after learning japanese.

>> No.7169545 [View]
File: 149 KB, 461x346, 1601378481383.gif [View same] [iqdb] [saucenao] [google]
7169545

Best Mario Party for GC?
I have 4 and 5 already but what about the others?

>> No.6561853 [View]
File: 149 KB, 461x346, Snufkin tips fedora.gif [View same] [iqdb] [saucenao] [google]
6561853

>>6555521
MGS1 as a game? No.
Kojima as a creator? Yes.

People love to credit all the things MGS did right to people like Kojima, even though it's worth noting that a lot of the stuff that was done right were by other people within Kojima's team (i.e. the military consultant, level designer, physics designer, etc).
Either way, Movie games existed even before Kojima. David Cage wasn't "inspired" by Kojima, he was already producing movie-games when MGS1 was also in production.
Besides, pretentious FMV CGI movie games already existed at the time. But MGS1 was not one of them. MGS1 still had gameplay, it's story was mere 90s Military Sci-fi comic book fluff that ultimately just turned it into a cheesy popcorn action game.
Ultimately, MGS as a franchise becoming a movie game franchise was because Kojima chose to reject what made MGS "MGS" over time. With MG1 he created a simple arcade-y "stealth" military game with MG2 he elaborated on the universe and gave it more sci-fi elements. MGS1 ensured it kept evolving, but decided to add focus on the story. MGS2 was around the time he chose to reject a lot of the cheese of MGS1 and decided to insert pseudo-intellectualist commentary on "muh society", with MGS3 he back-peddled only now replacing the cheese with retarded ebin Japanese humor and more focus on cutscene. We head to MGS4, pseudo-intellectualism mixed with shitty ebin humor, none of what made the original MSX games nor MGS1 what it is being intact gameplay aside. By PW and V it's unrecognisable.
Worth noting, after MGS1, he fired the English translator who supplied a lot of the 90s-era Cold War military commentary and fired many staff writers and general staff who didn't adhere to his "vision of MGS". His vision of MGS wound up being Death Stranding, the only thing holding him back were his staff and technical limitations, something he himself has said in his interviews.
MGS1 isn't bad, but Kojimbo is a shitty creator, that's all

>> No.6465361 [View]
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6465361

>>6465318
Kojima, modern Konami and retro scalpers can all go have their jaws obliterated by all the dicks in the world for all I care lmao. Even 1 cent is too much money for any of them as far as I'm concerned.

>>6465320
Yeah, I looked the controller up, I saw it, looking like a very likely candidate, with the prices I'm seeing too. Thanks for the heads up anyways.

>>6465323
I did get those things working, but I think it was thanks to people here explaining it to me lmao, before that, I flat out had problems and weird glitches, iirc. Still, thanks for the info, I'll start giving it a try today, I only have my laptop's keyboard to play but it'll do for tryouts until I pick a controller.

Thanks a lot for the help fags, have a nice day.

>> No.6374502 [View]
File: 149 KB, 461x346, 1567645646136.gif [View same] [iqdb] [saucenao] [google]
6374502

Duke 3D > Blood > SW

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