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>> No.6927552 [View]
File: 252 KB, 1592x1600, PC-FX.jpg [View same] [iqdb] [saucenao] [google]
6927552

>>6922240
I like the DC but come on -- there are better looking consoles out there. The Saturn, the x68000, PC-FX

>> No.6224030 [View]
File: 252 KB, 1592x1600, s-l1600.jpg [View same] [iqdb] [saucenao] [google]
6224030

NOO 2D BROS WE GOT COCKY

>On the 18th page of the August 1994 issue of PC engine fans, Shinichi Nakamoto of Hudson asked, "Are polygons necessary?", "Now everything seems to be about polygons.

>The PC-FX developers were not well informed about the 3D hardware competition of the arcades at the time, and regarded PC-FX as an extension of the PC engine that was successful on 2D routes, so we will fight a 2D war with 3DO and Saturn, 3D was never the priority , once the PlayStation was successfully launched NEC started hastily development of the 3D chip.

>In March 1995, Hudson , a platform holder jointly with NEC Home Electronics, announced the release of Tengai Makyou III on the PC-FX. As a result, the sales of FX temporarily increased , but as a result of repeated delays the game was stuck in limbo never to be released.

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