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/vr/ - Retro Games

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>> No.3272162 [View]
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3272162

>>3271980
The tilt determines how much you can nudge, this is a designed feature. Experiment to see how tight the tilt is, and nudge as much as you can without tilting.

"Slide" nudges are different from "impact" nudges. A slide nudge is when the ball is coming down the middle, and you move it to >>3271980
the side to get a flipper on it. If you find a game on route with no tilt, you can do these all day, even to prevent the ball from entering the inlane/outlane area.

Impact nudges are where you strike the game with a sharp impact. I do it open-palm on the corners of the metal lockdown bar. This type of nudging is more advanced.

The theory is, the ball touches rubber, you see it coming, and you give a sharp upward or sideways nudge. If your timing is right, the post on the playfield will strike the ball, changing its trajectory (hopefully for the better).

Eventually you get future-vision and start preventing drains 2 bounces in advance.

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