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>> No.4462368 [View]
File: 1.20 MB, 480x360, tjislandhop.webm [View same] [iqdb] [saucenao] [google] [report]
4462368

>> No.4357390 [View]
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4357390

>>4357218
There are multiple ways you can do it.

>> No.4277071 [View]
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4277071

>>4277049
>You literally never have to use momentum in Spyro except where you have those accelerator pads there for you.
Carrying momentum out of a charge into a jump (Let go of square and hit X) gains you extra height, and comboing this into a charge>glide (flick thumb from square to X) gains you extra distance. These techniques let you reach places you otherwise couldn't, similar to webm related. It doesn't look as cool, but it's momentum related tech all the same.
>Yeah except that's a lot of effort to smash all those fucking gem containers
So you're a lazy cunt who sucks at games. Good to know. I'm probably a million times more knowledgeable than you about SM64 too.
>muh reviews
lmao jesus christ.

>> No.4263047 [View]
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4263047

>>4263041
>Almost your entire list is comprised of some variaton of "jump"
Same with your list, and your list has less things in it lmao.

SM64 has infinitely more options and freedom in your movement than BK does. And it takes more actual skill and precision to master.

>> No.4156649 [View]
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4156649

>>4156643
>hold right
>jump
such riveting gameplay

>> No.4155826 [View]
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4155826

>>4155720
>not 1 goddamn game is replayable
>sm64
>not replayable
there's literally unlimited things you can do in this game.

>> No.4138436 [View]
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4138436

SM64 has some of the best and deepest platforming options in any video game.

>> No.4078405 [View]
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4078405

>>4078401
>Sideflip is pretty much useless in 64
Holy shit you are retarded.



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