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>> No.10751470 [View]
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10751470

why did quakeworld change the movement? was it netcode?

>> No.5712347 [View]
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5712347

>>5712338
I've never seen anyone else post Clutch on 4chan other than a dead thread on /mu/ once a year. We're friends now.

>> No.5444456 [View]
File: 122 KB, 216x211, 1494300492958.png [View same] [iqdb] [saucenao] [google]
5444456

>>5441047
Arcane Dimensions:
>great enemy design
>great great style
>great weapon add ons
>level design that ranges from meh to maybe 3 that are good
I wanna like this but getting spam fucked by ogres or those enemy spawning minotaurs you couldn't know about and lack of ammo that turns into trial and error isn't fun. The 2017 and 2018 XMas Jams have far superior level design.

>> No.5361757 [View]
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5361757

>>5360197
>>5359919
>>5359794
>>5359781
>>5359774
>>5359770
>>5359765
>>5359761
>>5359756
>>5359748
>>5359741
>>5359720
>>5359659
>r_viewmodel_quake
>scr_ofsy

Where are you guys finding these in Quakespasm? I have no idea where to look. If it is supposed to be in the .cfg folder? If so I can't find anything there.

HALP!

>> No.5328396 [View]
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5328396

>>5327848
https://send.firefox.com/download/d1070a4570/#eIie8ZvUse6eMJlZ-kHZZA

https://send.firefox.com/download/0817735d41/#isI8CprWVUG7kLu9reoyyg

Here are the models themselves. When it comes to Quake modding their are 2 weapon model types. The ground model that rotates (g_weaponname) and the model the player sees when the item is picked up (v_weaponname). In this case the weapons names for the QC SSG are g_shot and v_shot2. You'll notice I named the g version g_shot2. This is because of how Arcane Dimensions is set up. That being said, the easiest way to get the QC SSG in game is to look for a progs folder in any Quake mod file. For example: with AD you would go ad>progs>and then copy and paste the file names as they are currently labeled.

However, for something that DOESN'T run off the AD mod, you would need to RENAME the g version to g_shot. That just be how it do.

Now let's say you don't wanna worry about any type of non-AD mods and just want it to be in any mod automoatically. You need a pak viewer. I would recommend QUARK (http://quark.sourceforge.net/download.php)) or PakScape (https://gamebanana.com/tools/2548).). Once you open either, go into the PAK0 file in your Id1 folder. Go to progs. Delete g_shot and v_shot2 and import the QC SSG versions. You Gucci now.

BUT, it doesn't stop there. For some reason in Quakespams the QC SSG has a retarded kick that makes the animation look like ass. To fix this you will need Blender. Not just Blender, but a way to edit the Quake .mdl file types (https://en.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Quake_mdl).). From there you will have to dick around with the rotations and the individual frames. Frame 2 and 3 were the biggest pains in the dick for me. Maybe you'll find a way to make it all look super sexy in your own way.

>> No.5215130 [View]
File: 122 KB, 216x211, 1494300492958.png [View same] [iqdb] [saucenao] [google]
5215130

>>5214141
Anyone else excited for Quake 1.5 this month or next? Only problem is that I wish it wasn't gonna run on the DP engine

>inb4 u weenie

>> No.4837738 [View]
File: 122 KB, 216x211, 1494608674865.png [View same] [iqdb] [saucenao] [google]
4837738

>>4837728
I think QC is pretty dead on to the sprites of Quake 1 and Quake 3, but he has more than one facial expression that isn't just uncontrolled rage

>> No.4786130 [View]
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4786130

>>4785968
>how come Quake map packs usually contain individual levels as a collection as opposed to a proper level to level campaign?

I feel it mainly has to do with the fact that Quake is much more difficult to mod than DOOM, therefor, people just make basic map packs. Keep in mind that in th Quake compilar QCC John Carmack himself says that everything is a bit of a clusterfuck which is more than likely due to the game's development issues.

>> No.4572970 [View]
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4572970

>>4569582
WHY IN THE FUCKING FUCK IS THERE NO PROPER GUIDE TO QUAKE MODDING?! HOLY FUCKING SHIT! THIS FAGGOTRY IS SO NEEDLESSLY GODDAMN COMPLICATED. EXPORTING A GODDAMN .MDL FILE IN BLENDER WITH THE SHITTY PYTHON SCRIPT IS ASS.

REEEEEEEEE

>> No.4114993 [View]
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4114993

>>4109108
Possibly unrelated, but has anyone tried Quake Champions?

Thoughts?

>> No.4006458 [View]
File: 122 KB, 216x211, HURGH.png [View same] [iqdb] [saucenao] [google]
4006458

>>4006450
>Just as Quake Rally starts to become a thing, the creator suddenly becomes a massive shitposter

>> No.3988138 [View]
File: 122 KB, 216x211, HURGH.png [View same] [iqdb] [saucenao] [google]
3988138

>>3988117
>you will never play Dubs CTF with /vint/ ever again

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