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>> No.1673963 [View]
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1673963

>>1673668

Project Eternity is the only modern example i can think of and maybe torment. They use efficient real time lighting effects to make the BGs less static looking. Though I'd just like to see a survival horror or big time japanese RPG attempt it again.

http://youtu.be/Q9CiS5L8zVM?t=30s

>people don't like anything they have to spend 40 seconds adjusting to anymore. so it'll never happen.

I think that's true for gameplay styles as well. Survival horror games were different due to their tank controls (but more like controls that just made sense in their own right). But now have turned into third person shooters just like any other game where left stick is move and right stick is camera. I also felt like something was lost in the upcoming MGS5 game where it basically plays like Splinter Cell. The games before it had their own top down legend of zelda view along with the shoulder button inventory. That made it stand out among other stealth titles.

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