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>> No.1346393 [View]
File: 9 KB, 250x160, new_classic_doom_enem_shotg[1].gif [View same] [iqdb] [saucenao] [google]
1346393

Okay, quick survey time.

Let's pretend that I, as a modder, introduce a mechanic in which there's a 10% chance for the Shotgunner to perform a super precise, no-margin-for-error blast that will ALWAYS land on the player and deal the full damage (45hp); before said blast, the Shotgunner will stop, alert the player (using one of their default SIT sounds), aim at the player and then shoot.

Is it a good idea, or not? Also I feel tempted to introduce a JumpIfHealthLower mechanic in which each monster will attack and move much faster, much like an insect does when being harmed when you step on it, like ants and roaches

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