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>> No.7918182 [View]
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7918182

>>7917581
>Ninjas are great, but by the time you get the class change, it's fairly late in the game. it's up to you to decide whether you want a nerfed character for that long.
Ninjas are better in the remake due to having access to a working Temper as well, but they're still not worth the slot over another black magic user. Yes, "better" in that their physical attack deals more damage than a mage, but if you run through the calculations, they will simply never catch up to a Knight of the same level even if that Knight has suboptimal equipment. For what they're supposed to do, they're the most worthless class in the game.
>Red Mage is an effective replacement for Black Mage, NOT for White Mage.
Red Mage gets a bit of a bum rap for being a jack of all trades, but really, physical is more important to maintain than magic in FFI (if the unglitched TAS uses four Warriors, you know this can't be wrong), so if you use ONE mage, it might as well be the one built more like a fighter and who has the least chance of croaking on you. A White Mage is a good alternative since White magic is way more crucial than Black magic in this game, but if you playing a post-Origins remake, this is mitigated by the added healing items. Black Mage is way too weak in all other aspects and will drag you around most encounters making for repeated money-hogging Inn trips. Like anon said, high-end spells don't make up for that since you will can find certain equipment in chests that cast infinite-use Black magic spells, including Kill/Doom/XXXX which is lowkey the best Black magic spell in the whole game. I don't remember if the game tells you which ones cast magic, so if not, reference here: https://finalfantasy.fandom.com/wiki/Final_Fantasy_item_magic
>I believe most, if not all bugged spells are Black Magic.
Healara/Heal2 acts like Healaga/Heal3 in battle, though that's actually in its favor...
>inaccurate. the 1st slot is 4/8, 2nd slot is 2/8, 3rd and 4th slots are 1/8 chance each.
True.

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