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>> No.3493505 [View]
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3493505

I figure someone would come wandering with a saw in this abattoir, and he brought a friend too!

>>3493489
Given that your regular pump shotgun can be replaced by an unconventional weapon (which can be dangerous to use in close quarters because the flak can tear you up), you can find a second pump shotgun, a sawed off shotgun with a six round magazine tube, the secondary which allows you to throw illuminating/marking flares, this can be useful for fighting in the dark.

There's some redundancy in the mod though, for instance, the minigun is just too unweildy to use, it takes too long to spin up and the rifle ammo is better used in your rifles, I'd rather be rid of it but you get a lot of ammo when picking it up, the slowness makes it too risky when fighting anything which shoots at you, because they will be faster than you.

The double barrel shotgun is in, but I don't find myself drawn to it, because the other shotguns do it's job better, typically.

You start with a 1911 pistol, which you can put a silencer on, that can be useful, but one of the weapon selections is dual wielding it (no suppressors though), which feels less useful given that you can usually get the Uzi fast enough, this was probably just put in because it's cool.

There's a Beretta 93 pistol, which feels like it also was just put in because it's cool, it's hard to find it, marine corpses will spawn it sometimes.
The revolver is the same way, but at least it hurts a bit more and feels cool to use.

The handgrenades are really good, but I feel it would be better if you could throw them with a hotkey, rather than having to select them manually. The more enclosed the space is where the grenade explodes, the more damage the shrapnel does, almost to the point of absurdity.

The M16 is pretty good, though it shoots a bit slow. The grenade launcher can be useful (load with secondary, then press secondary again to fire), but it has a bit of a strange, almost stiff arc.

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