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/vr/ - Retro Games

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>> No.3634685 [View]
File: 2 KB, 313x144, muhpixels.png [View same] [iqdb] [saucenao] [google]
3634685

>>3634663
>If you've grown playing “8bit” Flash games that freely rotated and zoomed sprites, you probably don't see how fucking horrible pixelated objects that escaped pixel grid are.
Doom freely zooms its sprites, they're just unfiltered. You'd get the same effect if you set Flash's quality to "Low".

>The contrast red edges are rendered with pixel resolution that matches sprite and texture resolution
Can we please stop this?

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