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>> No.8878021 [View]
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8878021

>>8877721
A large amount of decent indies were made by IRL friends. Usually 2 dudes started it and it grew out from there.
>Cuphead was created by 2 brothers with help from their family + kickstart money.
>Hotline Miami was 2 dudes who bought a ton of licenses for songs they liked, these guys also made a shitton of games before hotline miami
>Risk of Rain was started by 2 college friends + Kickstarter money
>Dwarf Fortress is made by 2 brothers + donations.
Solo devs exist too but they are the exception. I know Stardew Valley was made by one dude living with/off his GF. Also the Teardown guy. Cruelty Squad may also have been made by one dude I'm not sure. Roller-coaster Tycoon was made by an assembly autist. I believe Cave Story also was one guy.
A lot of indie studios just start out as one dude who gets crowdfunded then creates a team and goes early access. Factorio was started by one dude but became a team after Indiegogo succeeded and I think Rim World was the same. Minecraft did this too but it wasn't crowd funded.

I think it's possible but the enormous amounts of gaslighting that you can do it alone, you don't need connections or resources and using Kickstarter will get you looked down upon is holding a lot of people back. Ignore the retards and look at how the actually successful people succeeded. They pretty much do the opposite of what you hear shitheads on the internet say. There's a reason 99% of indies are techdemo trash and it's not just dudes asset flipping or trying to make a quick buck.

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