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>> No.6069767 [View]
File: 1.12 MB, 1920x1080, nehahra.png [View same] [iqdb] [saucenao] [google] [report]
6069767

>>6069721
anisotropy is only compatible with nearest on certain graphics cards/drivers
at a high enough anisotropy there's basically no difference between gl_nearest and gl_nearest_mipmap_linear
also, in quakespasm you can use numbers for texturemodes. "gl_texturemode 3" is the same as "gl_texturemode gl_nearest_mipmap_linear"



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