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>> No.6381384 [View]
File: 1.12 MB, 1920x1080, nehahra.png [View same] [iqdb] [saucenao] [google]
6381384

>>6381150
I woludn't watch it without fastforward tbqh, so consider youtube

for the mod, the most "stable" option is nehquake_bjp from here: http://bjp.fov120.com/
there are a number of downsides to that port though, so as alternatives you can try markv, requiem or directq

>> No.6069767 [View]
File: 1.12 MB, 1920x1080, nehahra.png [View same] [iqdb] [saucenao] [google]
6069767

>>6069721
anisotropy is only compatible with nearest on certain graphics cards/drivers
at a high enough anisotropy there's basically no difference between gl_nearest and gl_nearest_mipmap_linear
also, in quakespasm you can use numbers for texturemodes. "gl_texturemode 3" is the same as "gl_texturemode gl_nearest_mipmap_linear"

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