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>> No.3143673 [View]
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3143673

>>3142367
I love Shadow Warrior but I've found myself hit the limit of the game rather quickly. There aren't a ton of levels to play for it sadly, past the original game, the 2 add-ons and a couple of "okay" usermade episodes, there isn't much.

This being said I love the game for all its mapping possibilities. The game has TONS of effects, a lot of which were only used once in the game, I think there are one or two which were never even used. The mapping possibilities of the game have barely even been scratched, and probably never will be. The map is huge but I know I've barely scratched the surface. The coolest effect in the map about the map is how I used the "remote control effect" so the player has to move platforms around a fast water current, so he can then jump accross using the platforms.

I've been working on a SW map for a long time now (on and off), and since I finally have some time off I've been working on the finishing touches in the past few days.

I think the one effect that blows my mind the most with endless possibilities is the one which allows you to replace anything, by something else. What I mean is, you can have a bunch of sectors and walls and sprites and shit, use with the effect, it gets replaced but whatever you want you've built seperately.

>>3142420
You don't. It's already well into production, and applications were probably plentiful. They've got the best Build programmers there are, well except maybe Silverman although I wouldn't be surprised if they asked him for stuff, and for mappers and artists I'm pretty sure they've chosen people who already have a small experience in the industry.

I had a (very small) paid job for one of the recent commercial re-release of a Build game, done quite a few usermaps for DN3D and my application got no answer.
Though I think I may have been critical about Interceptor some time ago which may have no helped? Not sure though.

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