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/vr/ - Retro Games

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>> No.7268703 [View]
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7268703

>>7266994
Quake 1 fag here. This is legitimately the worst Quake map I have ever played in my entire life. I used to think that I couldn't tell a good map from a bad map, that I just enjoyed Quake so much that pretty much any new content was enough to make me happy but this map has proved that I was just fortunate enough to play the best maps out there. Though if you have already played the greats like Arcane Dimensions, Zerstorer, Rubicon, etc, then I actually recommend you play this map just to see how horrible it is in comparison and give yourself a true appreciation for the classics. Also you could get some "So bad it's good" style entertainment out of it from laughing at how terrible it is.

It starts out constantly giving you new story text you don't give a shit about every single step you make, even while combat starts which is obnoxious and really distracting. Next section of the map is pitch black, I can't see shit and I'm being pelted by hitscanners everywhere. I have to go into the options menu and crank the contrast to maximum just to see anything. I go to a building, I can't open the doors, I swing at it with my ax, the door literally explodes. This is how every door on this map operates, you have to attack it to blow it up. So I go through every building that all looks and feels the same, I chop open a door, there is a grunt inside, I switch to shotgun, shoot it twice, leave room wash rinse repeat. This map takes the super enjoyable combat of Quake and turns it into a tedious chore.

There is no enemy variety whatsoever. None. Just grunts. Oh wait no there was ONE dog enemy. They could have at least thrown in an enforcer or two. Something. Anything. Holy shit. There is no weapon variety either, just the shotgun, nothing else. Needing to carefully manage ammo may have made this somewhat interesting but you are flush with it throughout the whole map because the only enemy type is also the one that always drops shotgun ammo unless gibbed.

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