[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.3334948 [View]
File: 197 KB, 946x496, the focus.png [View same] [iqdb] [saucenao] [google]
3334948

>Use to do map making a few years ago
>Had to stop to focus on college
>Got an itch to do some map making again now that I'm out of college, transferred my old maps over to my laptop
Pic related is a map I made around two years ago, I was making a small map pack and the maps were based around the original Doom 2 map names, and this one was The Focus. Entirely vanilla since I haven't bothered to learn stuff like importing new textures/enemies/etc or how to make slopes and floating bridges, and my architecture isn't spectacular or anything, but I've always loved level designing and map making in Doom is just so fun.
So on that note, I'm thinking of making a one-off map that's basically a large UAC facility, and I thought it'd be neat to let the players choose one of three "classes" at the start.
>SSG, chainsaw, two shell boxes; meant to be something like a brute-strength class; 48 shells + chainsaw
>SG, chaingun, ammo box, shell box, three ammo clips, shells; sort of the safe and standard class; 150 bullets, 32 shells
>Plasma rifle, armor, two large cell charges; meant to be something like a heavy enforcer class; 240 cells + armor
Do those sound like decent equipment to start with? I figured I'd avoid using zombie enemies for a while to avoid weapon drops so the classes a bit more important, and I could have hidden ammo caches that reveal with the correct ammo type depending on what class you chose. I'll probably be a tad rusty, but I'm excited to see what I can do.

Navigation
View posts[+24][+48][+96]