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/vr/ - Retro Games

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>> No.6063059 [View]
File: 22 KB, 400x240, The-Alliance-Alive-1.jpg [View same] [iqdb] [saucenao] [google]
6063059

A lot of the problem with modern story games is that the story gets in the way of the plot. I was playing Cold Steel 3 and it just takes way to LOOOOOOOOOONG for anything to get from A to B. It's just loaded with so much chatter that even the regular towns folk have a mini arc I just don't care about. A simple scene to establish that the hero became a teacher and met one of his old friends ends up taking half a fucking hour of back and forth and all that's really established is that Im a teacher now and my students hate me. Hah hah.

But I played Alliance Alive which is much more traditional and inside that same amount of time I find out we're fighting against an oppressive race of beastmen and demons, the world's sky is blocked by magic and the land split apart and one of our central characters is blinded by magic for entering their territory and the other makes a vow then and there to restore her sight. And despite all these these two heroes feel much more interesting to me because the game gives us the important bits of who they are rather than their life stories. I understand their relationship through context, I understand what's going on by exploring the world and the game understands ho to pace it's story and how it reveals information rather than bashing you over the head with it. I know what I need to care about, why I should care about and the rest falls into place on it's own.

BOF1 was like that too. I need to find my sister. The Dark Dragons took her and on the way you meet others hurt by the same group and you join together to fight them back. Helping Bo helps Nina, helping Mogu helps Ryu and so and so forth. Think of how quick it was to get a handle on FF6's initial conflict was, Chrono Trigger has you back in time almost immediately.

good design is when there is nothing left to remove, not when there's nothing left to add.

>> No.6063050 [DELETED]  [View]
File: 22 KB, 400x240, The-Alliance-Alive-1.jpg [View same] [iqdb] [saucenao] [google]
6063050

>>6062928
LOOOOOOOOOONG for anything to get from A to B. It's just loaded with so much chatter that even the regular towns folk have a mini arc I just don't care about. A simple scene to establish that the hero became a teacher and met one of his old friends ends up taking half a fucking hour of back and forth and all that's really established is that Im a teacher now and my students hate me. Hah hah. But I played Alliance Alive which is much more traditional and inside that same amount of time I find out we're fighting against an oppressive race of beastmen and demons, the world's sky is blocked by magic and the land split apart and one of our central characters is blinded by magic for entering their territory and the other makes a vow then and there to restore her sight. And despite all these these two heroes feel much more interesting to me because the game gives us the important bits of who they are rather than their life stories. I understand their relationship through context, I understand what's going on by exploring the world and the game understands ho to pace it's story and how it reveals information rather than bashing you over the head with it. I know what I need to care about, why I should care about and the rest falls into place on it's own.

BOF1 was like that too. I need to find my sister. The Dark Dragons took her and on the way you meet others hurt by the same group and you join together to fight them back. Helping Bo helps Nina, helping Mogu helps Ryu and so and so forth.

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