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>> No.3092904 [View]
File: 591 B, 96x75, YVJDF0.png [View same] [iqdb] [saucenao] [google]
3092904

Gentlemen, it's time once again.

http://www.mediafire.com/download/68jk6od0sz16t0v/GunGodz_0.8.pk3

Noticed Vlambo abused the "Enemy that shoots you the moment it sees you" meme within the new maps, so I adjusted the behavior on the Sarges and Jocks to react a second later after the player is spotted to prevent bullshit moments.

>CHANGELOG

+Added Chapter 3: Finest Wine Cellar
+Heavily buffed the damage on the Venusian Rocket Launcher and the explosive barrels.
*Adjusted the behavior on the Sarge and Jock to balance their high damage outputs.
*Fixed the secrets on their respective maps.

Currently testing the Looping mechanic. If you played Nuclear Throne, you might have noticed the Elite version of a regular enemy.

In this case, I added an enemy that can replace a regular Grunt spawn with a WWII-Era Grunt, complete with an attire straight out of Saving Private Ryan, backpack and a Thompson.

It's behavior its completely different from a regular Grunt, instead opting to rush you using either single shots or short controlled bursts. It is capable of suppressing fire and then may chuck a grenade to flush you out of cover.
While it chases you, it plants shootable Bouncing Betties to ambush you and when fatally injured, it will backpedal while strafing either left or right to take a swig from his canteen, replenishing its health and also making him more aggressive.

Still, it's an old grandpa Grunt, so it can get tired from chasing you marine whippersnappers.

You can summon it with its actor name LoopGruntWWII.

>> No.3092892 [DELETED]  [View]
File: 591 B, 96x75, YVJDF0.png [View same] [iqdb] [saucenao] [google]
3092892

Gentlemen, it's time once again.

Noticed Vlambo abused the "Enemy that shoots you the moment it sees you" meme within the new maps, so I adjusted the behavior on the Sarges and Jocks to react a second later after the player is spotted to prevent bullshit moments.

>CHANGELOG

+Added Chapter 3: Finest Wine Cellar
+Heavily buffed the damage on the Venusian Rocket Launcher and the explosive barrels.
*Adjusted the behavior on the Sarge and Jock to balance their high damage outputs.
*Fixed the secrets on their respective maps.

Currently testing the Looping mechanic. If you played Nuclear Throne, you might have noticed the Elite version of a regular enemy.

In this case, I added an enemy that can replace a regular Grunt spawn with a WWII-Era Grunt, complete with an attire straight out of Saving Private Ryan, backpack and a Thompson.

It's behavior its completely different from a regular Grunt, instead opting to rush you using either single shots or short controlled bursts. It is capable of suppressing fire and then may chuck a grenade to flush you out of cover.
While it chases you, it plants shootable Bouncing Betties to ambush you and when fatally injured, it will backpedal while strafing either left or right to take a swig from his canteen, replenishing its health and also making him more aggressive.

Still, it's an old grandpa Grunt, so it can get tired from chasing you marine whippersnappers.

You can summon it with its actor name LoopGruntWWII.

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