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/vr/ - Retro Games

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>> No.8196806 [View]
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8196806

>>8196776
>it still has bland map design, but encounter design is much improved
Words out of my mouth. It epitomizes the "quake brown lmao" meme, doesn't help by starting you out in the sewers, and hasn't looked as good as base Q2 so far.
Enemy improvements are so good I wish I could plug them into the basegame, and I wish the disc launcher could completely replace the hyperblaster. "Some enemies are now spongier", I've only noticed this to apply to the new variants so far and that's perfect, do you mean some of them have increased health values from the original campaign?

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