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/vr/ - Retro Games

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>> No.5477392 [View]
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5477392

One of the reasons why i like old school Doom's designs and aesthetic is because they're simple and colorfull enough, they have some "readibility" that Doom 4 lacked, which is why it goes for some modern trends like a map marker for example.
But on the other hand, Doom 4 represents for how long a power up lasts with a timer in the HUD while OG Doom used color shades on the screen.
These could make it harder to see, specially if you had like both Berserk and Radsuit at the same time, while D4 portrayed these haze effects by only covering borders on the screen and not beyond.
Invulnerability didn't affect the skybox due to some bug, which funny enough it's more tolerable.
D64's take on the Invulsphere was similar to the original one but instead of a black and white effect, you still have colors.
You could also acknowledge of sprites of the Berserk pack and HK are similar to that of the medikit and Baron.
Meanwhile, the Light Amp visors make you see at dark, which makes them feel like an opposite situation, yet GZDoom's default settings turn these simple light "amplifying" visors into night vision goggles.

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