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/vr/ - Retro Games

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>> No.4186290 [View]
File: 8 KB, 314x305, Hey Buddy....png [View same] [iqdb] [saucenao] [google]
4186290

>Spend something like twenty to thirty minutes figuring out and fixing a problem I had with three red/blue/yellow key doors being too close to each other so that (only) in ChocoDoom you couldn't open the second and third doors without noclipping slightly, presumably because the center of the player entity wasn't physically close enough to the wall to activate the trigger (presumably because the entity itself was too large?)
>Tfw finally fucking done with the map
I never want to reverse engineer a map to be Choco-compatible again. The map is still functionally the same, it's just that a few textures got changed around and I had to fix that door problem because it was a Choco-only issue. This experience has made me grateful for modern source port engines and the UDMF format. Aside from some sky texture screen tearing due to ceiling heights, and having to add the proper midi version of the TNT song I want into the level, the map is basically finished even though I kinda went way over time with the clean up shit. I'll finish it up and post it tomorrow because I'm hungry and tired as fuck now.

>> No.3686635 [View]
File: 8 KB, 314x305, Hey Buddy....png [View same] [iqdb] [saucenao] [google]
3686635

Neat.
https://www.youtube.com/watch?v=JfMpG3RW_kU

>> No.3597434 [View]
File: 8 KB, 314x305, Hope brought torture to my death.png [View same] [iqdb] [saucenao] [google]
3597434

>>3597384
New favorite

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