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>> No.5377776 [View]
File: 4 KB, 315x136, dq1 sprites.png [View same] [iqdb] [saucenao] [google]
5377776

>>5376262
>>5376312
Important difference: The NES can flip sprites in the H or V axis while the C64 can't, also NES sprites only take 16 bytes to store while C64 sprites take 64 bytes.

Take a look at this chart of DQ1 sprites. Each sprite would require a separate pattern on the C64, and as there are 116 sprites, that would add up to 7424 bytes while on the NES it would be maybe 2k, noting that you don't need separate patterns for some of these since you can just H flip them.

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