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/vr/ - Retro Games

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>> No.2868870 [View]
File: 266 KB, 1280x800, plasma.jpg [View same] [iqdb] [saucenao] [google]
2868870

>>2868858
You're a godsend, mouse interface has been the plan all along but I wasn't sure how to implement it efficiently. Even if your inventory doesn't actually interact with the inventory, it'd probably be good for handling the actual interface (everything you see on-screen, apart from O2/temperature is meant to be clickable to toggle things). Those items you see in the lower right are currently locked in place, the idea is that you should be able to equip different items in those slots. The original goes as far as to have two hand slots that track items you're currently holding, but that's something I'm not quite sure can be done satisfyingly outside of a fuckton of SetWeapon hacks, so I'm sort of keeping that basic at the moment (right hand for weapon, left hand for item - so basically just cosmetic for now).

I'm gonna try and implement the HullBreach thing for airlocks since they're part of the level, and make gravitational anomalies like black holes or spacetime distortions actual DECORATE actors. Throwing those suggestions in the project folder so I won't forget them. Thank you, anons, keep it coming. Have some plasma leaks for your time.

the mask overlay changes depending on which type of mask you wear

>> No.2866654 [View]
File: 266 KB, 1280x800, plasma.jpg [View same] [iqdb] [saucenao] [google]
2866654

Slowly but surely.

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